They can both be jump canceled during the charge but this is not recommended as it barely does anything. The two spin dashes (Side B and Down B) actually have different properties. ![]() The spindashes themselves lead to good combo damage, but because they are so telegraphed, can be hard to land without doing other things to bait the opponent to not shield. ![]() You will want to poke with Ftilt, and sometimes threaten spin dashes. He can choose to dash attack or dash grab in most situations. ![]() Sonic is good at whiff punishing due to his dash speed.
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